Emit Objects Using Cinema 4D Emitters
When using emitters in Cinema 4D, they will default to emitting little green particles in the viewport. This post will show you how you can replace these particles with objects, so you can emit onions, cookies, or other objects of your liking.
1. Start by creating an Emitter by going to Simulate > Emitters and picking an Emitter type. For this post, I'll be using a Basic Emitter. You can view the default particles that are emitted by clicking on the Play button.
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2. Go to Mograph > Cloner to insert a Cloner and set its Mode to Object. Next, place the Particle Group that was generated when creating the Emitter inside the Object attribute of the cloner.
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3. Finally, place the objects you'd like to emit as children of the cloner. If you make a single object its child, then only that object will be emitted. If you'd like to vary the objects that are emitted, make different objects children of the cloner. For this example, I'll be using the onions that came with Maxon One. You can find these by going to the Asset Browser > Models > Food.
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Have fun emitting things!